cocos2d for iPhone

Games is the most popular category in the app store. But games are also one of the most difficult types of apps to develop, especially if you use code directly against low-level frameworks such as Open GL ES.

Cocos2d for iPhone is a framework built on top of Open GL ES 1.1, that makes it much more easier to develop games, thanks to a big set of classes that implement scene management, transitions, sprites, effects (Lens, Ripple, Waves, Liquid, Twirl, etc.), actions (Move, Rotate, Scale, Jump, Sequence, Spawn, Repeat, Reverse etc.), menus, particle systems, text rendering, touch / accelerometer / sound support and much more. It also integrates with popular open-source physics engine (Box2d and Chipmunk).

More than 550 App Store games (including some best-selling titles) have already used it, and considering the size of the community of people supporting it, you can feel safe using it. Check out the great sample videos and source code on the site!

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